You do have to choose between the regular seasonal hunt pass and the ultra armor, though, because you can’t level up both at the same time. Also, the hunt pass for the Chronovore ultra armor doesn’t have a time limit, so once it is unlocked, you can work on it at any time. There isn’t a paid and free track for this one, though, just the free track. This pass functions similarly to other hunt passes in that you do bounties to earn pass experience and level through it. ![]() After crafting the base Chronovore armor, a new hunt pass will unlock. The whole fight was a ton of fun and full of surprises, but I don’t want to spoil the entire thing.Īlong with the new Behemoth, there is also a new way to unlock its ultra armor. A couple of times, I thought we had stunned him and ran in, but he was getting ready to set off an explosion. Aside from that one similarity, the Chronovore has an entirely new set of abilities. He also put out some random buff orbs and crystals, similar to what would appear with the Valomyr. He’s a fast one, so figuring out how to stun him to hold still for a sec will probably be pretty important. The Chronovore itself is an exciting fight, with some new mechanics. This way, even if you are playing with other random players, you don’t have to worry about missing out on the fight. ![]() Only one player in the hunt needs to have the stones to start the summoning, which kicks off an event announcement to everyone on the island. You have to collect eight of these and then take them to the Chrono Palace to summon the Chronovore. You see, part of the loot for killing the Primal and Elder Behemoths are chrono stones. I also didn’t have to worry about randomly stumbling on the Chronovore, though. For example, a green pillar with a plus sign on it disabled healing for the duration of the fight. As always, Primal Behemoths have a pillar that players can interact with to add a new challenge to a fight. Of course, Primal and Elder Behemoths are also around to fight, just like with all the other Hunting Grounds. The only real downside to Paradox Breaks is it’s the second to last hunting grounds in the progression, so it might take a while for some players to see it. The architecture seems very different than anything else I’ve seen in Dauntless before. In addition to the natural landscapes, there’s also a ton of fascinating ruins, and I hope we learn more about who built these structures. On top of all of that, it’s a beautiful area I can’t wait to explore more. There’s a ton of different islands floating around to glide between and explore, with a ton of interesting new materials and treasure boxes to find. ![]() The brand new hunting ground is called Paradox Breaks, and it lives up to its name.
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